Large City: Êkèkê Yêmê-arî

Êkèkê Yêmê-arî

Êkèkê Yêmê-arî
Example Iron Elf architecture.
StateDaland
ProvencePifîkèli Provence
Sub ProvenceThèhêskozeno County
RegionJĭăwu Diymar Meadows
Founded1081
Community LeaderLord Zlè
Area63 km2 (25 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation5352 m (17559 ft)
Average Yearly Precipitation136 cm/y (53 in/y)
Population14895
Population Density236 people per km2 (595 people per mi2)
Town AuraTransmutation
Naming
Native nameÊkèkê Yêmê-arî
Pronunciation/ˈjɘmɘ/ /ˈarɪ/
Direct Translation[pregnant] [tone; pitch; hue]
Translation[Not Yet Translated]

Êkèkê Yêmê-arî (/ˈjɘmɘ/ /ˈarɪ/ [pregnant] [tone; pitch; hue]) is a subtropical Large City located in Thèhêskozeno County, Pifîkèli Provence, within the Daland.

The name Êkèkê Yêmê-arî is derived from the Sylvin language, as Êkèkê Yêmê-arî was founded by Zèshëi, who was culturaly Iron Elf.

Climate

Êkèkê Yêmê-arî has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 23°C (73°F). Êkèkê Yêmê-arî receives an average of 136 cm/y (53 in/y) of precipitation, most of which comes in the form of rain during the spring. Êkèkê Yêmê-arî covers an area of nearly 63 km2 (25 mi2), and an average elevation of 5352 m (17559 ft) above sea level.

Overview

Êkèkê Yêmê-arî was founded durring the late 12th century in winter of the year 1081, by Zèshëi. The establishment of Êkèkê Yêmê-arî was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Êkèkê Yêmê-arî's construction back out of the project. Zèshëi pushed on reguardles, and Êkèkê Yêmê-arî was finished, but starts off as a terible place to live.

Êkèkê Yêmê-arî was built using the conventions of Iron Elf durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Êkèkê Yêmê-arî is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Êkèkê Yêmê-arî is is constructed arround a semi-circular broad flagstone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Êkèkê Yêmê-arî's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. The city's budget oriented are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

Your first impression of Êkèkê Yêmê-arî proves to be right on the money. This city is where the rebels chose to settle. Fashion trends are quite simply the opposite of what’s popular in the other nearby communities. THis trend extends everywhere. Things that should be black are white, what would normally be square is organically curved, and what is typically unthinkable for polite society is more than welcome in this public square. Up to the logical limits, of course. There’s no flaying someone alive to eat their skin going on, but the women are dressed a little immodestly, the men are a little more emotional, and the food is all overly complex and terrible.

Civic Infrastructure

Êkèkê Yêmê-arî possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Êkèkê Yêmê-arî has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Êkèkê Yêmê-arî has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Êkèkê Yêmê-arî. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Êkèkê Yêmê-arî's parks.

Êkèkê Yêmê-arî has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Êkèkê Yêmê-arî.

Êkèkê Yêmê-arî has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Êkèkê Yêmê-arî has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Êkèkê Yêmê-arî has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Êkèkê Yêmê-arî has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Êkèkê Yêmê-arî has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Êkèkê Yêmê-arî has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Êkèkê Yêmê-arî has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Êkèkê Yêmê-arî's public wards, blessings, and other arcane systems.

Êkèkê Yêmê-arî has an Scientific Academy which provides higher education in the natural sciences.

Êkèkê Yêmê-arî possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Êkèkê Yêmê-arî's grid is powered by mana accumulators.

Êkèkê Yêmê-arî possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Êkèkê Yêmê-arî has a first rate hospital which caters to anyone in need of long term medical care.

Êkèkê Yêmê-arî has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Êkèkê Yêmê-arî's natural decorations nor waterways.

Êkèkê Yêmê-arî has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Êkèkê Yêmê-arî has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Êkèkê Yêmê-arî has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Êkèkê Yêmê-arî's mayor's house was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

Due to the actions of local Kami, summer is long in Êkèkê Yêmê-arî.

The Tangtal (Dupli-Cat) near Êkèkê Yêmê-arî are known to be a mutant strain of the creature.

Êkèkê Yêmê-arî's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves reenactments to channel Mysticism energies of tier 1 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 28
  • Farmers: 49
  • Farm Laborer: 78
  • Hunters: 51
  • Milk Maids: 33
  • Ranchers: 19
  • Ranch Hands: 38
  • Shepherds: 39
    • Farmland: 60026 m2
    • Cattle and Similar Creatures: 3723
    • Poultry: 44685
    • Swine: 2979
    • Sheep: 148
    • Goats: 29
    • Horses, Mounts, and Beasts of Burden: 1489

Craftsmen

  • Arms and Toolmakers: 31
  • Blacksmiths: 33
  • Bookbinders: 18
  • Buckle-makers: 20
  • Cabinetmakers: 33
  • Candlemakers: 51
  • Carpenters: 41
  • Clothmakers: 40
  • Coach and Harness Makers: 15
  • Coopers: 38
  • Copper, Brass, Tin, Zinc, and Lead Workers: 20
  • Copyists: 14
  • Cutlers: 12
  • Fabricworkers: 36
  • Farrier: 96
  • Furriers: 9
  • Glassworkers: 64
  • Gunsmiths: 30
  • Harness-Makers: 14
  • Hatters: 27
  • Hosiery Workers: 10
  • Jewelers: 16
  • Leatherwrights: 37
  • Locksmiths: 15
  • Matchstick makers: 23
  • Musical Instrument Makers: 21
  • Painters, Structures and Fixtures: 19
  • Paper Workers: 20
  • Plasterers: 21
  • Pursemakers: 25
  • Roofers: 16
  • Ropemakers: 14
  • Rugmakers: 14
  • Saddlers: 27
  • Scabbardmakers: 32
  • Scalemakers: 16
  • Scientific, Surgical, and Optical Instrument Makers: 9
  • Sculptors, Structures and Fixtures: 14
  • Shoemakers: 13
  • Soap and Tallow Workers: 48
  • Tailors: 85
  • Tanners: 18
  • Upholsterers: 21
  • Watchmakers: 20
  • Weavers: 43
  • Whitesmiths: 11

Merchants

  • Adventuring Goods Retellers: 10
  • Arcana Sellers: 10
  • Beer-Sellers: 19
  • Booksellers: 24
  • Butchers: 42
  • Chandlers: 40
  • Chicken Butchers: 41
  • Entrepreneurs: 15
  • Fine Clothiers: 37
  • Fishmongers: 39
  • Florists: 9
  • Potion Sellers: 26
  • Resellers: 62
  • Spice Merchants: 20
  • Wine-sellers: 31
  • Wheelwright: 22
  • Woodsellers: 14

Service workers

  • Bakers: 78
  • Barbers: 69
  • Coachmen: 21
  • Cooks: 62
  • Doctors: 32
  • Gamekeepers: 21
  • Grooms: 12
  • Hairdressers: 48
  • Healers: 36
  • Housekeepers: 48
  • Housemaids: 93
  • House Stewards: 46
  • Inns: 14
  • Laundry maids: 27
  • Maidservants: 49
  • Nursery Maids: 27
  • Pastrycooks: 53
  • Restaurateur: 59
  • Tavern Keepers: 51

Specialized Laborer

  • Ashworkers: 20
  • Bleachers: 13
  • Chemical Workers: 8
  • Coal Heavers: 29
  • In-Town Couriers: 33
  • Long Haul Couriers: 33
  • Dockyard Workers: 29
  • Gas Workers: 7
  • Hay Merchants: 12
  • Leech Collectors: 35
  • Millers: 31
  • Miners: 34
  • Oilmen and Polishers: 22
  • Postmen: 33
  • Pure Finder: 19
  • Skinners: 46
  • Sugar Refiners: 8
  • Tosher: 23
  • Warehousemen: 53
  • Watercarriers: 30
  • Watermen, Bargemen, etc.: 45

Skilled Laborers

  • Accountants: 19
  • Alchemist: 22
  • Clerk: 31
  • Dentists: 14
  • Educators: 43
  • Engineers: 21
  • Gardeners: 15
  • Mages: 11
  • Plumbers: 16
  • Pharmacist: 17
  • Professors: 6
  • Scientists: 11
  • Wizards: 6

Civil Servants

  • Adventurers: 14
  • Bankers: 21
  • Civil Clerks: 34
  • Civic Iudex: 17
  • Consultants: 9
  • Exorcist: 37
  • Fixers: 17
  • Kami Clerk: 28
  • Landlords: 27
  • Lawyers: 18
  • Legend Keepers: 24
  • Militia Officers: 114
  • Monks, Monastic: 43
  • Monks, Civic: 49
  • Historian, Oral: 34
  • Historian, Textual: 17
  • Policemen, Sheriffs, etc.: 35
  • Priests: 62
  • Rangers: 19
  • Rat Catchers: 22
  • Scholars: 23
  • Spiritualist: 28
  • Slayers: 8
  • Storytellers: 63
  • Military Officers: 51

Cottage Industries

  • Brewers: 39
  • Comfort Services: 49
  • Enchanters: 16
  • Herbalists: 16
  • Jaminators: 49
  • Needleworkers: 48
  • Potters: 25
  • Preserve Makers: 48
  • Quilters: 21
  • Seamsters: 87
  • Spinners: 45
  • Tinker: 16
  • Weaver: 37

Artists

  • Actors: 16
  • Architects: 5
  • Bards: 22
  • Costumers: 9
  • Dancers: 17
  • Drafters: 9
  • Engravers: 12
  • Fine Furniture Carpenters: 7
  • Glaziers: 15
  • Inlayers: 14
  • Musicians: 43
  • Painters, Art: 7
  • Playwrights: 16
  • Sculptors, Art: 13
  • Wood Carvers: 45
  • Writers: 53

Produce Industries

  • Butter Churners: 55
  • Canners: 42
  • Cheesmakers: 48
  • Ice Merchants: 6
  • Millers: 29
  • Picklers: 25
  • Smokers: 18
  • Stockmakers: 16
  • Tobacconists: 22
  • Tallowmakers: 35

5568 of Êkèkê Yêmê-arî's population work within a Foundational Occupation.

8732 of Êkèkê Yêmê-arî's population do not work in a formal occupation, but do contribute to the local economy. 595 (4%) are noncontributers.

Points of Interest

Êkèkê Yêmê-arî is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.

The center of Êkèkê Yêmê-arî's town square was built around an ancient standing stone.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of solved a major long term problem plaguing the town. A small order of knights was founded in 's honor, and bears his name to this day.

History